1. What is a shader?
A shader is a program that runs on the Graphics Processing Unit (GPU) and tells the computer how to render each pixel of an object, controlling its color, light, and surface texture. In Unity, shaders are used to define the appearance of materials, from a simple solid color to complex surfaces like realistic water or stylized cartoon outlines.
2. What is Post-Processing?
Post-processing applies full-screen filters and effects to a camera's image after it has been rendered, but before it is displayed on the screen. This is how effects like bloom, color grading, and depth of field are achieved. While shaders determine how individual objects and materials look, post-processing affects the entire scene to enhance its mood and visual style.
3. What is an Art Style Preset?
An art style preset is the final combination of a shader preset and a post-processing preset. The AI system must be able to configure both elements together to create a cohesive and complete final look that matches the user's input.
4. How does the required pipeline need to work?
The expected workflow is as follows:
5. What resources are provided to participants?
We will provide: