Roam is a research lab building its first social product: a mobile game builder that lets anyone create multiplayer games in minutes. We run targeted bounties to solve complex technical challenges that unlock scalability and extensibility in our stack.
This bounty is focused on building an AI-driven playtesting system that can simulate player behavior, automatically detect bugs, identify balance issues, and generate engagement metrics. The budget is at least $10,000.
Traditional playtesting requires significant human time and effort, slowing down iteration cycles. Our goal is to automate the process by creating AI agents that simulate player behavior. These agents should be able to:
Automated playtesting reduces reliance on manual testers and accelerates game iteration. By simulating a swarm of agents, we can stress-test multiplayer systems, explore edge cases, and refine balance quickly.